Running your player locally
Managing Games
When your Docker services (for all the Microservice Dungeon core services) are running, you need to manage your games. Currently, we have the rule that only one game can be running at a time. This is to avoid confusion and to keep the environment simple. Such a game goes through the following phases:
created -> started -> stopped/deleted
We should look at two different modes - running a game in the local dev environment and running a game in the production environment.
Running a Game in the Production Environment
In the production environment, all services are running in the Kubernetes cluster. The game
service is
manually deployed to the cluster. The game
service is manually controlled via REST commands (either via
curl
or Postman, or via a dashboard client). The following sequence of commands, queries and events can be
identified there.
Legend for the sequence diagrams:

Sequence for deployed players in the production environment:
Running a Game in the Local Dev Environment
The local-dev-environment
repository
contains a number of hurl
and sh
convenience scripts to manage games. These
scripts essentially just perform REST calls to the game
service. You can use these scripts to create, start, stop
and delete games. You can also use them to get information about the current game.
The most convenient way manage games, however, is to use the Dev Mode in the player skeletons. It is available in the Java skeleton (TBD - check the other skeletons).
Sequence for player services in running locally in dev env: