Tradeables

Tradeables

Tradeables

Tradeables are Item, Resource, Restoration or Upgrade. They have an Name, Price and Type.

Resources

Resources types

Before you will be able to afford more than just your starting robot you will have to mine resources.

There are five resource types, which can be found on the planets. These are the starting selling prices for the resources.

Value Name Price
COAL Coal 5
IRON Iron 15
GEM Gem 30
GOLD Gold 50
PLATIN Platin 60

Items

Value Name Description Price
ROBOT Robot Buys another Robot 100

Restorations

Value Name Description Price
HEALTH_RESTORE Health restoration Heals the robot to full HP 50
ENERGY_RESTORE Energy restoration Restores robot to full Energy 75

Upgrades

Upgrades improve the variables of your robot. For example, a bigger health pool.

Upgrade types

Value Description
STORAGE_N Storage Level N=1-5 Upgrade
HEALTH_N Health Points Level N=1-5 Upgrade
DAMAGE_N Damage Points Level N=1-5 Upgrade
MINING_SPEED_N Mining Speed Level N=1-5 Upgrade
MINING_N Mining Strength Level N=1-5 Upgrade
MAX_ENERGY_N Energy Capacity Level N=1-5 Upgrade
ENERGY_REGEN_N Energy Regen Level N=1-5 Upgrade

Upgrade Prices

Level Price
1 50
2 300
3 1500
4 4000
5 15000

Upgrade Restriction

There are two restrictions, when it comes to buying upgrades:

  • You can only buy one upgrade per robot in one round. The reason for this is that an upgrade is seen as a single action. Just imagine it as giving your car to the shop for a tuning.

  • You can only buy an upgrade to the next level of the variable, you want to improve. For example, you only can upgrade your HEALTH_1 to HEALTH_2.

Last modified November 10, 2023: Added Kotlin Player Skeleton Documentation (710ed64)