Player development is still very much a leap in the dark at the moment. How can a typical student be better supported during development, how can he/she get into the topic faster, and see errors better? What automation can be provided for deployment? This feature will research typical requirements for development environments in microservice projects, and do s survey of Dungeon developers (and former participants...). This should lead to an improved concept (and at least partial implementation) of a development environment for the players. This include a "development strategy" in the documentation, to support player development, so that you have a guideline right at the beginning.
Author
Deniz Kaan Büyüktas, Moritz Kohler
Implemented During
WASP II "Microservices und Event-getriebene Architektur (MEA), SS2024, as topic (P3)