What are general strategies for controlling robots? And how do you make the strategy interchangeable, and separate it from the other domain logic? This feature will research typical strategies and develop an architecture pattern for the dungeon players, to make strategies interchangeable. There will be a demo implementation on one or more standard players.
Author
Malte Boettcher
Implemented During
WASP II "Microservices und Event-getriebene Architektur (MEA), SS2024, as topic (P2)